tercul-backend/internal/app/user/commands.go
Damir Mukimov d50722dad5
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Refactor ID handling to use UUIDs across the application
- Updated database models and repositories to replace uint IDs with UUIDs.
- Modified test fixtures to generate and use UUIDs for authors, translations, users, and works.
- Adjusted mock implementations to align with the new UUID structure.
- Ensured all relevant functions and methods are updated to handle UUIDs correctly.
- Added necessary imports for UUID handling in various files.
2025-12-27 00:33:34 +01:00

169 lines
3.7 KiB
Go

package user
import (
"context"
"errors"
"fmt"
"tercul/internal/app/authz"
"tercul/internal/domain"
platform_auth "tercul/internal/platform/auth"
"github.com/google/uuid"
)
// UserCommands contains the command handlers for the user aggregate.
type UserCommands struct {
repo domain.UserRepository
authzSvc *authz.Service
}
// NewUserCommands creates a new UserCommands handler.
func NewUserCommands(repo domain.UserRepository, authzSvc *authz.Service) *UserCommands {
return &UserCommands{
repo: repo,
authzSvc: authzSvc,
}
}
// CreateUserInput represents the input for creating a new user.
type CreateUserInput struct {
Username string
Email string
Password string
FirstName string
LastName string
Role domain.UserRole
}
// CreateUser creates a new user.
func (c *UserCommands) CreateUser(ctx context.Context, input CreateUserInput) (*domain.User, error) {
user := &domain.User{
Username: input.Username,
Email: input.Email,
Password: input.Password,
FirstName: input.FirstName,
LastName: input.LastName,
Role: input.Role,
}
err := c.repo.Create(ctx, user)
if err != nil {
return nil, err
}
return user, nil
}
// UpdateUserInput represents the input for updating an existing user.
type UpdateUserInput struct {
ID uuid.UUID
Username *string
Email *string
Password *string
FirstName *string
LastName *string
DisplayName *string
Bio *string
AvatarURL *string
Role *domain.UserRole
Verified *bool
Active *bool
CountryID *uuid.UUID
CityID *uuid.UUID
AddressID *uuid.UUID
}
// UpdateUser updates an existing user.
//
//nolint:gocyclo // Complex update logic
func (c *UserCommands) UpdateUser(ctx context.Context, input UpdateUserInput) (*domain.User, error) {
actorID, ok := platform_auth.GetUserIDFromContext(ctx)
if !ok {
return nil, domain.ErrUnauthorized
}
can, err := c.authzSvc.CanUpdateUser(ctx, actorID, input.ID)
if err != nil {
return nil, err
}
if !can {
return nil, domain.ErrForbidden
}
user, err := c.repo.GetByID(ctx, input.ID)
if err != nil {
if errors.Is(err, domain.ErrEntityNotFound) {
return nil, fmt.Errorf("%w: user with id %d not found", domain.ErrEntityNotFound, input.ID)
}
return nil, err
}
// Apply partial updates
if input.Username != nil {
user.Username = *input.Username
}
if input.Email != nil {
user.Email = *input.Email
}
if input.Password != nil {
if err := user.SetPassword(*input.Password); err != nil {
return nil, err
}
}
if input.FirstName != nil {
user.FirstName = *input.FirstName
}
if input.LastName != nil {
user.LastName = *input.LastName
}
if input.DisplayName != nil {
user.DisplayName = *input.DisplayName
}
if input.Bio != nil {
user.Bio = *input.Bio
}
if input.AvatarURL != nil {
user.AvatarURL = *input.AvatarURL
}
if input.Role != nil {
user.Role = *input.Role
}
if input.Verified != nil {
user.Verified = *input.Verified
}
if input.Active != nil {
user.Active = *input.Active
}
if input.CountryID != nil {
user.CountryID = input.CountryID
}
if input.CityID != nil {
user.CityID = input.CityID
}
if input.AddressID != nil {
user.AddressID = input.AddressID
}
err = c.repo.Update(ctx, user)
if err != nil {
return nil, err
}
return user, nil
}
// DeleteUser deletes a user by ID.
func (c *UserCommands) DeleteUser(ctx context.Context, id uuid.UUID) error {
actorID, ok := platform_auth.GetUserIDFromContext(ctx)
if !ok {
return domain.ErrUnauthorized
}
can, err := c.authzSvc.CanUpdateUser(ctx, actorID, id) // Re-using CanUpdateUser for deletion
if err != nil {
return err
}
if !can {
return domain.ErrForbidden
}
return c.repo.Delete(ctx, id)
}