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- Updated database models and repositories to replace uint IDs with UUIDs. - Modified test fixtures to generate and use UUIDs for authors, translations, users, and works. - Adjusted mock implementations to align with the new UUID structure. - Ensured all relevant functions and methods are updated to handle UUIDs correctly. - Added necessary imports for UUID handling in various files.
169 lines
3.7 KiB
Go
169 lines
3.7 KiB
Go
package user
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import (
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"context"
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"errors"
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"fmt"
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"tercul/internal/app/authz"
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"tercul/internal/domain"
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platform_auth "tercul/internal/platform/auth"
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"github.com/google/uuid"
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)
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// UserCommands contains the command handlers for the user aggregate.
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type UserCommands struct {
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repo domain.UserRepository
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authzSvc *authz.Service
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}
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// NewUserCommands creates a new UserCommands handler.
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func NewUserCommands(repo domain.UserRepository, authzSvc *authz.Service) *UserCommands {
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return &UserCommands{
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repo: repo,
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authzSvc: authzSvc,
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}
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}
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// CreateUserInput represents the input for creating a new user.
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type CreateUserInput struct {
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Username string
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Email string
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Password string
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FirstName string
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LastName string
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Role domain.UserRole
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}
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// CreateUser creates a new user.
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func (c *UserCommands) CreateUser(ctx context.Context, input CreateUserInput) (*domain.User, error) {
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user := &domain.User{
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Username: input.Username,
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Email: input.Email,
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Password: input.Password,
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FirstName: input.FirstName,
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LastName: input.LastName,
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Role: input.Role,
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}
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err := c.repo.Create(ctx, user)
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if err != nil {
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return nil, err
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}
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return user, nil
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}
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// UpdateUserInput represents the input for updating an existing user.
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type UpdateUserInput struct {
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ID uuid.UUID
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Username *string
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Email *string
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Password *string
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FirstName *string
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LastName *string
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DisplayName *string
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Bio *string
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AvatarURL *string
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Role *domain.UserRole
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Verified *bool
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Active *bool
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CountryID *uuid.UUID
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CityID *uuid.UUID
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AddressID *uuid.UUID
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}
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// UpdateUser updates an existing user.
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//
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//nolint:gocyclo // Complex update logic
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func (c *UserCommands) UpdateUser(ctx context.Context, input UpdateUserInput) (*domain.User, error) {
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actorID, ok := platform_auth.GetUserIDFromContext(ctx)
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if !ok {
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return nil, domain.ErrUnauthorized
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}
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can, err := c.authzSvc.CanUpdateUser(ctx, actorID, input.ID)
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if err != nil {
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return nil, err
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}
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if !can {
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return nil, domain.ErrForbidden
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}
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user, err := c.repo.GetByID(ctx, input.ID)
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if err != nil {
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if errors.Is(err, domain.ErrEntityNotFound) {
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return nil, fmt.Errorf("%w: user with id %d not found", domain.ErrEntityNotFound, input.ID)
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}
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return nil, err
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}
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// Apply partial updates
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if input.Username != nil {
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user.Username = *input.Username
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}
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if input.Email != nil {
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user.Email = *input.Email
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}
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if input.Password != nil {
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if err := user.SetPassword(*input.Password); err != nil {
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return nil, err
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}
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}
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if input.FirstName != nil {
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user.FirstName = *input.FirstName
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}
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if input.LastName != nil {
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user.LastName = *input.LastName
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}
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if input.DisplayName != nil {
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user.DisplayName = *input.DisplayName
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}
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if input.Bio != nil {
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user.Bio = *input.Bio
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}
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if input.AvatarURL != nil {
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user.AvatarURL = *input.AvatarURL
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}
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if input.Role != nil {
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user.Role = *input.Role
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}
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if input.Verified != nil {
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user.Verified = *input.Verified
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}
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if input.Active != nil {
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user.Active = *input.Active
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}
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if input.CountryID != nil {
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user.CountryID = input.CountryID
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}
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if input.CityID != nil {
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user.CityID = input.CityID
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}
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if input.AddressID != nil {
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user.AddressID = input.AddressID
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}
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err = c.repo.Update(ctx, user)
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if err != nil {
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return nil, err
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}
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return user, nil
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}
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// DeleteUser deletes a user by ID.
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func (c *UserCommands) DeleteUser(ctx context.Context, id uuid.UUID) error {
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actorID, ok := platform_auth.GetUserIDFromContext(ctx)
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if !ok {
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return domain.ErrUnauthorized
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}
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can, err := c.authzSvc.CanUpdateUser(ctx, actorID, id) // Re-using CanUpdateUser for deletion
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if err != nil {
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return err
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}
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if !can {
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return domain.ErrForbidden
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}
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return c.repo.Delete(ctx, id)
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}
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